In my tenure as an environment and physics artist, I had the fantastic opportunity to contribute to the iconic Ghostbusters franchise. Specializing in destructible mechanics, I played a pivotal role in bringing the beloved firehouse to life, responsible for its entirety - from the smallest detail to the overall ambiance. Collaborating closely with principal artists and level designers, my task was to meticulously recreate elements from the classic films while also injecting fresh, imaginative concepts into new areas. Working on Ghostbusters was not just a project; it was an exhilarating journey that allowed me to push the boundaries of environmental art and physics in gaming, making it a truly memorable experience in my career.