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Star Wars

Environment artist and destruction specialist were my main roles on this project.  I worked with the CTO on developing a destruction system for the Rancor Rampage modes.  Months of testing and development I then worked with the environment team to teach them how to create buildings and other destructible objects for optimized use on Xbox 360 with Kinect.

Three years of development also means there were a lot of assets and designs that will never see the light of day. A fun and great property along with new hardware technology made this a very unique production.